AI Insights · Timothy · December 2022
Performance of Top 5 City Building Games on Android in Angola Q4 2022
An overview of the performance of the top city building games on the Android platform in Angola for the fourth quarter of 2022.
The fourth quarter of 2022 saw varied performance among the top city building games on the Android platform in Angola. Here’s a closer look at the trends in weekly downloads, revenue, and active users for the top 5 applications, based on Sensor Tower data.
City Island 3 - Building Sim from Sparkling Society - Build Town City Building Games experienced a notable increase in weekly downloads, starting from 106 in late September and peaking at 253 in early December. Weekly active users also saw a positive trend, rising from 112 at the beginning of the quarter to 258 in the week of December 5.
Little Big City 2 by Gameloft SE maintained steady weekly downloads, with numbers increasing from 144 in late September to a high of 229 in mid-December. The game also saw a rise in weekly active users, which grew from 257 at the start of the quarter to 340 by mid-December.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES had fluctuating weekly downloads, peaking at 654 in late October before dropping to 12 by mid-December. The weekly active users followed a similar pattern, reaching 988 in late October then decreasing to 58 in mid-December.
City Island 5 - Building Sim from Sparkling Society - Build Town City Building Games showed more stable download numbers, with weekly downloads ranging from 36 to 117 throughout the quarter. The game’s weekly active users saw a slight decline from 223 at the beginning of the quarter to 156 by the end of December. Revenue was minimal but showed slight increases in the last two weeks of December.
SimCity BuildIt by ELECTRONIC ARTS experienced relatively consistent weekly downloads, starting at 71 in late September and ending at 49 in late December. Weekly active users were fairly stable, fluctuating around the 500 mark, with a slight decrease from 568 at the start of the quarter to 492 by the end of December. Revenue was minimal, peaking at $4 in mid-October and mid-November.
For more detailed insights and data, visit Sensor Tower.